Road course (drift layout in the track) is not accurate to elevations, widths, lengths, everything. It's in the same basic shape, at least. Road mesh joins are all rough, buildings don't connect to mesh, vehicles in drag parking are several feet off the ground or in it. Ferris wheel's cool, I guess. Nice that there's the old GP track, but beware, everywhere, of wild nonsensical bumps. Frame murder in VR, skips in non-VR.