flocks - Google Drive
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To get the other two different flocks from the link to circle above the course
put the kn5 files into the track's folder and add to the models ini file
Code:[DYNAMIC_OBJECT_0] PROBABILITY=100 MULT=1,1 FILE=flock_1_dyn.kn5 POS_MODE=RANDOM RND_POS_CENTER=-500,-600,0 RND_POS_RANGE=0,0,0 VEL_MODE=RANDOM RND_VEL_BASE=1,0,1 RND_VEL_RANGE=0.8,0,0.8 [DYNAMIC_OBJECT_1] PROBABILITY=100 MULT=1,1 FILE=flock_2_dyn.kn5 POS_MODE=RANDOM RND_POS_CENTER=-5000,-520,0 RND_POS_RANGE=0,0,0 VEL_MODE=RANDOM RND_VEL_BASE=1.5,0,1.5 RND_VEL_RANGE=0.8,0,0.8
For the CSP extension
Code:[SHADER_REPLACEMENT_...] MATERIALS=flock_1 PROP_0 = distortion, 7 PROP_1 = frequency, 0.75 [WRAP_MESHES_...] NAME = flock_2 MESHES = flock_2 PIVOT_POS = 461.35, -815.67, 383.63 [ANIMATED_...] NODE = flock_2 WINDMILL_DIR = 1, 1, 1 WINDMILL_DIR_EXP = 0 WINDMILL_DIR_BOTH_SIDES = 1 SPIN_AXIS = 0.01, 1, 0.01 SPEED_MULT = 0.0012 WIND_SPEED_KMH_MIN = 0 WIND_SPEED_KMH_MAX = 120 WIND_SPEED_KMH_STOP = 140 LAG_UP = 0.0 LAG_DOWN = 0.0 LAG_BRAKING = 0.0 [WRAP_MESHES_...] NAME = flock_1 MESHES = flock_1 PIVOT_POS = 461.35, -815.67, 383.63 [ANIMATED_...] NODE = flock_1 WINDMILL_DIR = 1, 1, 1 WINDMILL_DIR_EXP = 0 WINDMILL_DIR_BOTH_SIDES = 1 SPIN_AXIS = 0.01, 1, 0.01 SPEED_MULT = 0.0012 WIND_SPEED_KMH_MIN = 0 WIND_SPEED_KMH_MAX = 120 WIND_SPEED_KMH_STOP = 140 LAG_UP = 0.0 LAG_DOWN = 0.0 LAG_BRAKING = 0.0
And lastly - the settings for anti-aliasing matter a lot with such tiny silhouettes. When using 4x and no FXAA the flocks look their best in 1080p. With FXAA and 0x MSAA they are ok but a bit less visible.