AMS2 Custom Drivers Utility

AMS2 Custom Drivers Utility 2.4.2

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This is an open source Java app that allows users to quickly and easily generate new custom AI grids. for Automobilista 2.

Custom AI is a very powerful but underused feature in AMS2. It allows the user to spread out the grid or recreate real life grids and drivers.

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This program is capable of allowing the users to quickly generate grids or to fine tune them with sliders.

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This program allows editing of both vanilla and modded custom grids (Although not every modded grid will work, I'm still figuring this out)

You don't need to type the name of any vanilla livery in. just tick the "Choose Livery" box, select your desired vehicle class and you can just choose them from a drop down list.
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If you've chosen your desired vehicle class the program will automatically set the name of the exported file to the correct one for this given class. Simply save the .xml file to the UserData\CustomAIDrivers in your Automobilista 2 install directory.
  • Sliders for all properties including Fuel Management, Mistake Avoidance, Forced Mistake Avoidance, and Vehicle Reliability.
  • Track Specific Overrides: You can create, edit and generate track specific overrides for any drivers and tracks desired.
  • Do Not Override This: The ability to say do not override this from the base value.. (With default settings for both base drivers and base overrides that are configurable) This is a key feature for track overrides as you may not want to override everything when creating a track specific override.
  • Driver Libraries: Allows users to save their custom drivers into libraries and to add drivers from the library to the grid.
  • Grid Auto Generate: Automatically generates a semi-random grid that is spaced according to user set spacing parameter. (This is a feature I want the most personally because most of the time I just want to space the drivers by like 0.3/0.25 so that they don't glue together as much.)
  • Full integration with Jonh B. Ellis's NAMeS. This allows the user to automatically generate a grid with real life names for the drivers.
  • Grid Mass Modify: Modifies any property for the entire grid with 8 options to choose from.
**New Feature** in 2.3
Championship Table Grid Generator. Input the names of your desired drivers and how many points they got in the championship. This creates a Grid that is spaced proportional to the point values inputted.
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**New Feature** in 2.3
Import a Vehicle Class from an XML Override: Your favourite livery mod doesn't come with a custom AI file that can be imported as modded? No worries, simply choose the from livery names options navigate to your mod and choose a livery_override_xml_file.xml for the particular vehicle this mod overrides.
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Then you can name your vehicle class and tell the utility which base class it overrides.
If the mod overrides multiple cars click the + button and add those vehicles to your new class as well and press import. Your new vehicle class will be added to your vehicle class library.
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(For demonstration purposes I am using

Complete 32 car skin pack for the P1 MetalMoro AJR by MrBraindown

This is an open source project with a permissive Apache2 License. Source code is available on GitHub https://github.com/FitzHastings/AMS2CustomDriversUtil

This project is still in development and will be updated at the same schedule as AMS2 with 1 week or so delay.
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Latest updates

  1. AMS2 Custom Drivers Utility 2.4.2 Release

    I'm back! Small update to keep vehicle class libraries updated Small Fix for Grid Generator...
  2. AMS2 Custom Drivers Utility 2.4.1 Release

    Bugfixes: Grid Generator now shuffles liveries before distributing values, making it so that...
  3. AMS2 Custom Drivers Utility 2.4.0 Release

    Minor Feature: Change Vehicle Class.- You can change the vehicle class assigned to a grid after...

Latest reviews

If I could give it more stars I would.
one tiny request for an addition would the ability to SELECT ALL for the skills tree instead of having to click on each one individually but its a small thing on an otherwise amazing piece of work
Premium
It is a great piece of software. I wish someone does the same for AC too.
Simply lovely!
Brilliant! Extremely helpful, thank you.
It is splendid work.
I think that it is very convenient application. You're very kind.
Hi there all. Please explain how to install this utility. This is what this game needed!
Premium
Very nice and clean tool! Appreciate it! :)
This AI Utility is very fast for editing and creating AI for AMS2. Thanks to LuxMundi; also this is a smart, flexible, easy to use utility. The BEST a.i. editor I have ever used! I am a casual and low skilled racer, so I'm modifying a.i. for less consistent, less stamina and more prone for mistakes. Now I enjoy AMS2 more. Awesome job, Thanks to utility developers!
Premium
Nice Custom AI utility. Very easy to put all of the NAMeS files into the \grids folder, go to "Load an Existing Grid", and Voilà!
LuxMundi
LuxMundi
Thank your work on NAMeS files. Without them defining all the vehicle classes would not be possible. If there is any feature you want that will make your work easier you can tell me. I will make sure to implement it in one of the next few releases.

Also if a user wishes to use NAMeS they can simply choose NAMeS in the new grid generator as the name source.
Premium
It works incredibly well and it's so simple to use! Integration with NAMeS is a nice touch.
The best LGBTQ+ friendly AMS2 mod. Lux if confirmed gay. Just generated full gachi grid with ease. Lack some pre-gen presets but I am not expecting that in alpha.
I tested this and I have a question.

I use xml files with all my available liveries (in some cases much more than the available slots) and I keep editing in the xml according the liveries I want to use in a particular session.
It will be very useful if we can select amongst all available liveries in a particular xml file and not limited to the active/available slots.
Possibly this is a limitation because the "unselected" liveries don't load in AMS2.
I´ll appreciate your comments.
LuxMundi
LuxMundi
I may look into this in one of the future releases. Right now if you want to have a grid that is not bound to the particular set of liveries, you can generate a grid for each slot that the game has using the default liveries, then save all of these drivers to a driver library, then they will "forget" their assigned livery and when you want to change liveries you can make a new empty grid, add all your drivers from the library to this grid, and reassign liveries manually.
Awesome! Thanks man, this is as good as Content Manager IMHO for AMS2, makes it so easy to adjust the AI and the track overrides which were a pain before are a cinch to do now!! This makes AMS2 even easier than GP4 to create historic F1 seasons, with real race by race performances for the drivers including their reliability.
Finally! No more suffering with a notepad!
Really like this tool and what it does, it's user friendly and it's nice to see a UI instead of using Notepad++. Modding for AMS2 is certainly getting better. Thanks for the upload.
Works much better than manually editing xmk files. NAMeS integration is a very nice touch.

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LuxMundi
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User rating
5.00 star(s) 16 ratings

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