Long live Amaroo Park. Another great circuit of historical significance lost to the sands of time and luxury home developments. Produced some amazing Australian Touring Car Championship (ATCC) racing back in its day!
Here's a video of the 1987 ATCC race:
This track mod is admittedly not the most beautiful or accurate, but it is more than functional, and one of the only versions I know of in sim racing. Here is a video of a hotlap around the track mod, so you can get an idea what it looks like visually.
------------------ DISCLAIMER ------------------
This is not my mod. All credits go to the original creators. I've decided to upload this mod to RaceDepartment for the sake of the enjoyment of the community and archival preservation. More and more sources for rF1 mods are disappearing, and to ensure these amazing community creations are not lost forever, it is essential that they are preserved elsewhere on the internet - preferably in well-known, trusted locations like RD. Thank you to Tripp, who ran the TrippTeam server, the place where an incredibly comprehensive archive of rF1 mods was maintained for many years (and the spot from which I downloaded this mod). Should the original modders prefer that this be taken down, please let me know, and I will do so.
----------------- ---------------------------------- -----------------
----------------- Original README is below -----------------
----------------- --------------------------------- -----------------
Amaroo 1996
A conversion from GPL to rFactor
Version 1.0 completed Jan. 14, 2008
Version 2.0 completed Jul. 5, 2008
Original Track Author: Sergio Loro and Doc Roberto
Conversion by Bud Lucas using 3D SimEd
Version 2.0 Release by David Hingston (Hingo)
Tree Textures by Neil Faichney (Krunch)
All other version 2.0 textures and changes by David Hingston (Hingo)
Track Info:
Amaroo Park Raceway provides great close and challenging racing. The track features dramatic elevation changes with a great combination of fast and slow corners. Unfortunatly the real circuit has been converted into a suburb of Sydney. The land that this track sits on is now almost non unrecognisable. Oran Park will soon face the same fate. Thankfully there are creative people who help these tracks live on in simulation.
There are 8 pit spots and each has three garages so a total of 24 cars can be raced.
Remember this is a GPL conversion and therefore should be considered as such. I understand this may not be up to every sim racer's standard, but the physical layout, billboards and raceability are intended to be close to the original circuit.
Version 3.0 Changes:
====================
Textures
--------
Almost every texture has been changed from version 1.0. This includes:
- Track Surface
- Grass
- Dirty track edges
- Billboards
- Buildings
- Walls (Tyres, Concrete and Armco)
- Trees (by Neil Faichney (Krunch))
All textures are higher in resolution.
Dust/Terrain
------------
The dust problem has been fixed and the side of the track used to have a sand/gravel consitency when a wheel touched it, now it acts the same as grass. Now putting a wheel off the edge of the track is not so punishing.
Shadows
-------
Shadows have been enabled on buildings and billboards
Objects Removed
---------------
VW Combi vans that were littered around the track have been removed as well as the groups of people dangerously standing on the edge of the track. Corner distance markers have been removed.
Bugs
====
All DX levels have been tested, but work was done using the DX9 setting so there might be problems at lower settings, not all video cards perform the same.
There are holes around the track eges and in the center of the track. This does not affect racing at all, but viewing the track at certain angles will reveal gaps. Remember this track was origibally a GPL conversion and is not necessarily up to the 100% rFactor standards.
Track night lighting has not been activated but vision during night races is still good.
Recommend the 'Track Default' race starting time be used, you will find it between 11:30 PM and 12:00 AM under the Customize/Settings/Race tabs once the game is started.
Thanks
======
Thanks to Bus Lucas for allowing me to release a newer version of this track. His willingness to allow people to modify and improve his tracks is much appreciated. As Bud said in the version 1.0 readme, "Everyone is welcome to improve the tracks, I only ask that you share any improvements with the rest of us".
Thanks to Neil Faichney for allowing me to use the Tree textures as seen in Eastern Creek and Mt Panorama. These trees blended in much better with my grass textures and instantly mad this track feel Australian.
Here's a video of the 1987 ATCC race:
This track mod is admittedly not the most beautiful or accurate, but it is more than functional, and one of the only versions I know of in sim racing. Here is a video of a hotlap around the track mod, so you can get an idea what it looks like visually.
------------------ DISCLAIMER ------------------
This is not my mod. All credits go to the original creators. I've decided to upload this mod to RaceDepartment for the sake of the enjoyment of the community and archival preservation. More and more sources for rF1 mods are disappearing, and to ensure these amazing community creations are not lost forever, it is essential that they are preserved elsewhere on the internet - preferably in well-known, trusted locations like RD. Thank you to Tripp, who ran the TrippTeam server, the place where an incredibly comprehensive archive of rF1 mods was maintained for many years (and the spot from which I downloaded this mod). Should the original modders prefer that this be taken down, please let me know, and I will do so.
----------------- ---------------------------------- -----------------
----------------- Original README is below -----------------
----------------- --------------------------------- -----------------
Amaroo 1996
A conversion from GPL to rFactor
Version 1.0 completed Jan. 14, 2008
Version 2.0 completed Jul. 5, 2008
Original Track Author: Sergio Loro and Doc Roberto
Conversion by Bud Lucas using 3D SimEd
Version 2.0 Release by David Hingston (Hingo)
Tree Textures by Neil Faichney (Krunch)
All other version 2.0 textures and changes by David Hingston (Hingo)
Track Info:
Amaroo Park Raceway provides great close and challenging racing. The track features dramatic elevation changes with a great combination of fast and slow corners. Unfortunatly the real circuit has been converted into a suburb of Sydney. The land that this track sits on is now almost non unrecognisable. Oran Park will soon face the same fate. Thankfully there are creative people who help these tracks live on in simulation.
There are 8 pit spots and each has three garages so a total of 24 cars can be raced.
Remember this is a GPL conversion and therefore should be considered as such. I understand this may not be up to every sim racer's standard, but the physical layout, billboards and raceability are intended to be close to the original circuit.
Version 3.0 Changes:
====================
Textures
--------
Almost every texture has been changed from version 1.0. This includes:
- Track Surface
- Grass
- Dirty track edges
- Billboards
- Buildings
- Walls (Tyres, Concrete and Armco)
- Trees (by Neil Faichney (Krunch))
All textures are higher in resolution.
Dust/Terrain
------------
The dust problem has been fixed and the side of the track used to have a sand/gravel consitency when a wheel touched it, now it acts the same as grass. Now putting a wheel off the edge of the track is not so punishing.
Shadows
-------
Shadows have been enabled on buildings and billboards
Objects Removed
---------------
VW Combi vans that were littered around the track have been removed as well as the groups of people dangerously standing on the edge of the track. Corner distance markers have been removed.
Bugs
====
All DX levels have been tested, but work was done using the DX9 setting so there might be problems at lower settings, not all video cards perform the same.
There are holes around the track eges and in the center of the track. This does not affect racing at all, but viewing the track at certain angles will reveal gaps. Remember this track was origibally a GPL conversion and is not necessarily up to the 100% rFactor standards.
Track night lighting has not been activated but vision during night races is still good.
Recommend the 'Track Default' race starting time be used, you will find it between 11:30 PM and 12:00 AM under the Customize/Settings/Race tabs once the game is started.
Thanks
======
Thanks to Bus Lucas for allowing me to release a newer version of this track. His willingness to allow people to modify and improve his tracks is much appreciated. As Bud said in the version 1.0 readme, "Everyone is welcome to improve the tracks, I only ask that you share any improvements with the rest of us".
Thanks to Neil Faichney for allowing me to use the Tree textures as seen in Eastern Creek and Mt Panorama. These trees blended in much better with my grass textures and instantly mad this track feel Australian.