Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more)

Alternate Physics 1.0 CTF for RFPE all cars (Increased CG height and more) 1.0b

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Wow!!!

I just left yesterday a message at the rfpe mod section to ask for access of the editor.. and then, I find this.. wich just did what I wanted!! Less lateral grip and more understeer!! Now it trully feels like a rally car with the weight and speed affecting the travel on gravel on each direction, not only easily controlled oversteer from vanilla, and the foward force from the power of the engine! Much more dynamic and unpredictable! And we have every and each car!!

Thank you! I think I should donate something! How long have you worked on this? Of course some of it was not all developed by you.. great job, I believe you nailed it.
Best "dirt rally physics mod" out there!(-;
I was absolutely gutted with the regression of the Dirt Rally physics model as the game developed., particularly on Tarmac. These two mods have transformed the game for me. Utterly gripping in Germany and Monte Carlo. Loving the way sheet ice effects the car. I'm Still getting to grips with the gravel handling, possibly a little too much steering input required, but that may well be the way I have my wheel set up. Your time and patience is much appreciated. Thank you. (will post on RFPE as well .)
exbagboy
exbagboy
Try the new version, before there was too much sliding on gravel because I was setting up wet gravel which I thought was independent from heavy/medium gravel.
Nice idea but terrible realisation! Man, gravel is not same as snow on summer tires! Your graphics are very interesting, but better just try to drive a couple of turns on gravel in real life and you'll understand everything!))) Just do it & keep your work! Good luck
exbagboy
exbagboy
You're absolutely right, the game engine has 2 spots for gravel and I thought I was modding for mud/wet gravel independently which is why it's so slippery but that value is being applied to dry gravel as well. I'll have to re-work gravel.
I am still getting similar times to real WRC times for the last section of Bidno Mooreland but I am sliding a lot more than real rally drivers.
Muy bueno! Me costo un poco al principio pero luego lo senti más real que nunca!
A-M-A-Z-I-N-G!!! Keep going on this(-;
Its amazing how much this has transformed the game, You have to drive more carefully and on loose gravel you can overshoot while braking.

Keep up the improvements mate!
keep up great work !
GOOD
Very good work! Thanks a lot!

If it possible to teach rallycross AI to drive with new physics? Now they spinoff a lot in corners.
exbagboy
exbagboy
I tried to get them at a level where they weren't spinning out anymore, have you tried the harder difficulty? I'll pm you.
Thank you.
I appreciate people working to do more enjoyable this great game. Don't stop, please!!
:)
Please continue your good work!
exbagboy
exbagboy
Released a version with all cars. Input is appreciated.
Great job on enhancing the RFPE mod, question are the AI affected by the mod too? Or do they perform as stock physics?
exbagboy
exbagboy
You mean the AI times for the rally stages? or the Rallycross cars? I'm in the middle of adding Rallycross, I will let you know how it affects their cars.
Thanks for this mod,i have one for dirt3,but for dirt4 can not open CTF files .
exbagboy
exbagboy
Thanks, working on adding the rest of the 27 cars.
Thanks a lot! The game was transformed with RFPE mod and now again with your files.
exbagboy
exbagboy
Thanks, working on adding the rest of the 27 cars.
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