Hey everyone!
Description
Here's my AI racing lines and hints for the Melbourne GP Circuit! I've covered both the new and old layouts. Both are plagued by AI divebombing at Turn 1 and 5, taking out the outer car, but hopefully with tightened sidelines, adjusted lines and hints, they'll get through alright. Hopefully.
The pit_lane.ai has also been shortened and is able to catch the cars well enough - the original started way behind and that slowed the AI down too much, I feel. Overall the AI is quick, but still missing a second or two due to Turn 5 and Turn 11-12. So yeah, not exactly rocket sainz.
Track: melbourne v0.0.4 (updated by Pyyer, mix of melbourne22 by Polska Liga Simracingowa and melbourne_2019 by acu, patrikPat, Sliderman)
Extensions / Layouts:
How to Install
Tested on:
CSP Version: 0.24-preview1
CSP > New AI Behaviour: Active
AI Strength: 94 - 100
AI Aggression : 15% - 20%
Cars:
Let me know if you encounter any issues or want me to take a look at other tracks. I'm trying to knock down the F1 tracks, both current and old. Maybe what I'm doing will be pointless once AC Evo is out but enjoy!
Description
Here's my AI racing lines and hints for the Melbourne GP Circuit! I've covered both the new and old layouts. Both are plagued by AI divebombing at Turn 1 and 5, taking out the outer car, but hopefully with tightened sidelines, adjusted lines and hints, they'll get through alright. Hopefully.
The pit_lane.ai has also been shortened and is able to catch the cars well enough - the original started way behind and that slowed the AI down too much, I feel. Overall the AI is quick, but still missing a second or two due to Turn 5 and Turn 11-12. So yeah, not exactly rocket sainz.
There's a 25% chance they'll take each other out here lmao
Track: melbourne v0.0.4 (updated by Pyyer, mix of melbourne22 by Polska Liga Simracingowa and melbourne_2019 by acu, patrikPat, Sliderman)
Extensions / Layouts:
- original
- 2019
- 2022
- Pyyer's F1 2024 Extension v3.0 [PAID]
- Pyyer's F1 Classics 2004, 2022-2023 Pack v3.0 [PAID]
How to Install
- (Optional) Backup the existing AI files by renaming them with a .bak extension. (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\melbourne\layout_name\ai\)
- Delete any pre-existing payloads.bin files in the "ai" folder.
- Go back one directory up and go into the "data" folder (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\melbourne\layout_name\data\)
- Rename the existing side_l.csv and side_r.csv with a ".bak" extension - this is to prevent AC from overwriting the pre-baked sidelines.
- Extract the contents of the .7zip file.
- Copy the "content" folder and paste it into your AC installation folder (i.e. C:\Program Files (x86)\Steam\steamapps\common\assettocorsa).
- Replace files when requested.
Tested on:
CSP Version: 0.24-preview1
CSP > New AI Behaviour: Active
AI Strength: 94 - 100
AI Aggression : 15% - 20%
Cars:
- RSS Formula RSS 2000
- RSS Formula Hybrid 2019, 2022, 2023
- RSS Formula RSS V6 2022
- Kunos Ferrari F2004
- Team V8SCorsa V8 Supercars 2020
Let me know if you encounter any issues or want me to take a look at other tracks. I'm trying to knock down the F1 tracks, both current and old. Maybe what I'm doing will be pointless once AC Evo is out but enjoy!