Hello R3E fans,
I do not know if you noticed it, but if you race
It often happens that offline plays almost like the AI's
bead string in a row. Although there will be against each other
fought on the track (often even unrealistically violent) but
at the end of the field comes almost closed the finish.
At least that's how I often noticed it.
But since I have found that there are differences in the
Lap times, I took the trouble to test the AI's
and then this (similar to the rating in figure skating)
classified in a virtual value. Of course there is ever
after route deviations, but they are not very big.
If I choose AI's for a race now I can because of
their valence in how far the driver field in the end
of a race should be apart.
You're welcome to try it, I certainly have with
this rating gained good experience.
I have the classification only with the 237 AI drivers from the GT3 class but even that took a lot of effort and time.
I do not know if you noticed it, but if you race
It often happens that offline plays almost like the AI's
bead string in a row. Although there will be against each other
fought on the track (often even unrealistically violent) but
at the end of the field comes almost closed the finish.
At least that's how I often noticed it.
But since I have found that there are differences in the
Lap times, I took the trouble to test the AI's
and then this (similar to the rating in figure skating)
classified in a virtual value. Of course there is ever
after route deviations, but they are not very big.
If I choose AI's for a race now I can because of
their valence in how far the driver field in the end
of a race should be apart.
You're welcome to try it, I certainly have with
this rating gained good experience.
I have the classification only with the 237 AI drivers from the GT3 class but even that took a lot of effort and time.