This AI is for this track:
Original:
Improved AI line times:
When I saw the AI drive here I thought it's an amazing AI line, so smooth, using the whole track in a lot of corners. I was only bothered by them not straight lining the mini chicanes as a human driver would and could tell the vintage cars would lose seconds per lap through there. Also, I remember the track limits being too restrictive in places, to the point AI cars would avoid overtaking on a straight. But overall, I did not expect my line to be seconds faster across the board. The TT Cup AI was driving over a second faster than I did. This AI line is my current crown jewel. I'd urge you to try it
Should mention I did a 1h:15m long race here with the new AI line with a bunch of 60s and 70s le mans cars, with AI strength 91%-95% and finished 9th/22, a minute behind the leader. Several packs formed and they had close battles throughout the race and it was so hard to overtake them (as it should be on this windy track).
AI testing background:
I tried using a variety of cars from different eras, starting with GT3s and ending with a decently quick, but very unstable Jaguar E-type from 1962. The latter makes using the whole track super important. Sorry for not using any single seaters or F1 cars, but I don't really care about them. I came to accept I'm a vintage car person who occasionally enjoys a modern sports car, but nothing stupidly fast.
To get the lap times you see in the screenshots, I run the AI at 100% strength and 50% aggression for about 10 laps in a qualifying session (that's when they go fastest, which makes it most reliable for getting lap times), once using the original AI line and once more using the final improved AI line (ignoring the few hours that went into driving new lines and retesting until I get it as close to perfection as possible).
I use the Audi TT cup to drive the AI line because it's easy to drive, has decent turning radius and it's understeery on exit, perfect for driving a smooth line.
After getting a good AI line I also redraw the sidelines and integrate them into the `fast_lane.ai` file so you don't have to hold shift the first time you start a race. It all just works!
My quick story:
I'm one of those weirdos who likes racing offline because I hate how unpredictable people are. The only issue is it's hard to find tracks with decent AI in Assetto Corsa, so I gave it a go and realised I'm pretty decent at driving a smooth AI line. So I decided to give a bit back to the community (especially the offline weirdos like me). Hope you enjoy the racing!
Ascari Race Resort
Ascari Race Resort v1.0 by Shin956 + Mike08 + Tyrone AC Converted by @shin956 complete map textures rework and config rework (night lights & building lights, custom grassFX with new textures, etc.) by @MJaY_8 https://www.patreon.com/mike08...
www.racedepartment.com
Original:
Improved AI line times:
When I saw the AI drive here I thought it's an amazing AI line, so smooth, using the whole track in a lot of corners. I was only bothered by them not straight lining the mini chicanes as a human driver would and could tell the vintage cars would lose seconds per lap through there. Also, I remember the track limits being too restrictive in places, to the point AI cars would avoid overtaking on a straight. But overall, I did not expect my line to be seconds faster across the board. The TT Cup AI was driving over a second faster than I did. This AI line is my current crown jewel. I'd urge you to try it
Should mention I did a 1h:15m long race here with the new AI line with a bunch of 60s and 70s le mans cars, with AI strength 91%-95% and finished 9th/22, a minute behind the leader. Several packs formed and they had close battles throughout the race and it was so hard to overtake them (as it should be on this windy track).
AI testing background:
I tried using a variety of cars from different eras, starting with GT3s and ending with a decently quick, but very unstable Jaguar E-type from 1962. The latter makes using the whole track super important. Sorry for not using any single seaters or F1 cars, but I don't really care about them. I came to accept I'm a vintage car person who occasionally enjoys a modern sports car, but nothing stupidly fast.
To get the lap times you see in the screenshots, I run the AI at 100% strength and 50% aggression for about 10 laps in a qualifying session (that's when they go fastest, which makes it most reliable for getting lap times), once using the original AI line and once more using the final improved AI line (ignoring the few hours that went into driving new lines and retesting until I get it as close to perfection as possible).
I use the Audi TT cup to drive the AI line because it's easy to drive, has decent turning radius and it's understeery on exit, perfect for driving a smooth line.
After getting a good AI line I also redraw the sidelines and integrate them into the `fast_lane.ai` file so you don't have to hold shift the first time you start a race. It all just works!
My quick story:
I'm one of those weirdos who likes racing offline because I hate how unpredictable people are. The only issue is it's hard to find tracks with decent AI in Assetto Corsa, so I gave it a go and realised I'm pretty decent at driving a smooth AI line. So I decided to give a bit back to the community (especially the offline weirdos like me). Hope you enjoy the racing!