This is a custom NeckFX configuration file. You will need to have Custom Shaders Patch and Content Manager already installed. Please make a backup of your existing settings before use.
These are my personal settings after spending a long time tinkering. With these settings:
You can easily edit the config to your liking in Content Manager if the settings don't suit you 100%.
This has not been tested in VR.
To install, simply drag the .ini file into your open Content Manager window.
Check out video demonstrations with different cars below:
These are my personal settings after spending a long time tinkering. With these settings:
- small bumps in the road surface will be made apparent, but your eye view of the road will stay still - just like in real life
- larger bumps will shake your eye view
- G-forces of acceleration, braking and gear changes will be communicated. You will be pushed back into the seat on full throttle, and pulled forward when braking hard. Sequential gear shifts will be accompanied with a sudden jolt.
- Eye view will follow steering direction slightly (steering left will have you looking to the left), but is also influenced by the car's velocity (your view will tend to be pulled in the direction of the car's travel). Sharp turns will also tilt your view.
- Look ahead (auto look to apex) is turned off - my preference, feel free to change.
You can easily edit the config to your liking in Content Manager if the settings don't suit you 100%.
This has not been tested in VR.
To install, simply drag the .ini file into your open Content Manager window.
Check out video demonstrations with different cars below:
Vous pouvez régler l'inclinaison de l'horizon avec le curseur "Horizon lock" dans la section "Direction alignment" de NeckFX. Ma configuration est réglée sur 60%. Notez que cela ajuste l'inclinaison de l'horizon pour le roulis uniquement, pas la hauteur, contrairement à l'option "Lock to horizon" pour la caméra de cockpit Assetto Corsa par défaut. Le réglage changera donc à quel point votre vue restera au niveau de l'horizon lorsque vous serez dans un coin avec du carrossage (par exemple, le coin Karussell à Nordschleife). Cela ne changera pas à quel point votre vue reste au niveau de l'horizon lorsque vous êtes dans un coin escarpé ou en descente (par exemple, le coin Corkscrew à Laguna Seca). Actuellement, NeckFX n'a pas de verrouillage d'horizon pour le tangage. J'espère que cela aide.