Abu Dhabi 2009 v0.95 for GTR2 by ZWISS
=====================================
The real track:
===============
Although Dubai has an FIA approved race track, Bernie decided more money could be made with a new track in Abu Dhabi.. hence this new circuit
The virtual track:
==================
This first version of the track was made a while ago. Since the real track still has to be finished, it's obvious that this vritual version is not completely accurate.
La Plat did a great effort to create this track for GP4. Birkuc converted it to rFactor, and he gave me permission to bring it to GTR2.
According to the plans I found on the net, there will not be so much fencing on the infield, and I think the hairpin (turn 5-7) is not very accurate. Also it looks as if there will be more run off tarmac and not so much sand traps.
I tried to change a few things, but I guess the original author might come up with a v2.0 as soon as the real track is revealed, so I did nog take it too far.
The biggest change: I took out some buildings and I remodeled the run off at the first hairpin. I also replaced the sand pits with concrete run-offs.
Done by me:
===========
- basic conversion to GTR2
- AIW adjustment (pacecar, fueluse, )
- rain reflection
- animated marshalls
- fixed startlights and pitlights
- some mesh-editing
- reduced the grand stands polys for FPS
Issues:
=======
- AIW garage positions need to be fixed (WIP)
- some shadows missing
- skybox is still missing
- track layout and trackside objects are not totally accurate yet...
Credits:
========
- original GP4 version: La Plat
- rFactor version: Birkuc & FRS
- GTR2 LODS: FrankBB and Blackhawk
Enjoy
=====================================
The real track:
===============
Although Dubai has an FIA approved race track, Bernie decided more money could be made with a new track in Abu Dhabi.. hence this new circuit
The virtual track:
==================
This first version of the track was made a while ago. Since the real track still has to be finished, it's obvious that this vritual version is not completely accurate.
La Plat did a great effort to create this track for GP4. Birkuc converted it to rFactor, and he gave me permission to bring it to GTR2.
According to the plans I found on the net, there will not be so much fencing on the infield, and I think the hairpin (turn 5-7) is not very accurate. Also it looks as if there will be more run off tarmac and not so much sand traps.
I tried to change a few things, but I guess the original author might come up with a v2.0 as soon as the real track is revealed, so I did nog take it too far.
The biggest change: I took out some buildings and I remodeled the run off at the first hairpin. I also replaced the sand pits with concrete run-offs.
Done by me:
===========
- basic conversion to GTR2
- AIW adjustment (pacecar, fueluse, )
- rain reflection
- animated marshalls
- fixed startlights and pitlights
- some mesh-editing
- reduced the grand stands polys for FPS
Issues:
=======
- AIW garage positions need to be fixed (WIP)
- some shadows missing
- skybox is still missing
- track layout and trackside objects are not totally accurate yet...
Credits:
========
- original GP4 version: La Plat
- rFactor version: Birkuc & FRS
- GTR2 LODS: FrankBB and Blackhawk
Enjoy