__NCL

__NCL 0.1.8.1B

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0.1.8.1B ---

I am sorry.


For the last few weeks I have not been uploading more updates, and as a matter of fact basically haven't worked on it, which basically means that __NCL Pure has not been made yet.

As a way to say sorry to this incident, I am updating the main Post Processing Filter, and giving you a newer one, mainly based on take photos, which is still a work in progress, but I hope you guys will like it

This still does not mean that I am abandoning the project, it's jus that I've not been able to dedicate time to it because of schoolwork and other things which have made the process slower. But I will keep a promise that 0.1.9B will be the one including Pure.

Kindest regards
0.1.8B ---
Screenshot_nohesi_porsche_gt3rs_ks_nordschleife_19-8-124-13-17-35.jpg


Finally, after a few days of perfecting visuals, I am very excited to announce that development for __NCL for SOL has been fullly finished! This means that every other update after this will be focused on the Pure version.

And now to briefly explain this update I will be going through in a very basic way, what has changed, and what is the main focus of this update.

Starting off with Auto-exposure. I added this feature a few updates back to have a more dynamic feel on weather, specially on very cloudy scenarios. Previous to AE, the filter looked very dark.

Now this implementation for Auto-Exposure isn't very heavy, it's just focused on with slightly adapting to some scenarios like driving on the cockpit of the car, or going under shadows, so the changes are not noticable, having a more soft transition from dark to bright, viceversa

With those aside, lets talk about glare. The older glare implementation was mainly focused on the anamorphic effect, aka the straight line. Now I focused more on the bloom and luminance of it, still mainting a good balance when switching glare configurations, since past versions didn't take any consideration to those

And lastly, I slightly shifted the color temperature to be more neutral but still have slight blue-ish tone when looking at either the sky or asphalt.


CHANGES: ----

> 1. As previously mentioned, shifted the color temperature to be a little less cold, but still maintining the blue-ish tone. Specifically set to 3105K

> 2. Set Auto-Exposure to be less affected when driving under shadows, going to interior view, changing to orbit camera, etc. Past versions had a more drastic change between those events. Expect changes when driving different cars, I'll try combating that issue later on with newer versions.

> 3. Update glare luminance and the anamorphic effect. We'll first start of with glare lumiannce, this one was previously set to a very low value, making it have basically no effect even when upping the glare quality. This version fixes that basically. Now with anamorphic glare, same thing here, the effect didn't have much of an impact, but now it does change a little bit when changing settings.

> 4. Highered tonemapping gamma correction, and brightness, to make colors stand out a little bit, and be more acceptable.
0.1.7B ---
Screenshot_nohesi_porsche_gt3rs_ks_nordschleife_17-8-124-9-31-28.jpg


This update is mainly focused on dark spots. Now, you might be asking yourself, what dark spots? Well, these dark spots are basically how dark shadows look, and overall how natural it feels

I also slightly updated Auto-Exposure to be a little more properly measured when going to first person mode or just normally driving under shadows

I've gotten some feedback about switching to Pure, and yes, I will start working on a Pure alternative for the filter.

Finally, a slight switch under color temperature, basically set it to be more neutralized.

CHANGES: ---

> 1. Set color temperature to be slightly lower. Specifically to 3150K

> 2. Lowered gamma tonemapping corrector to be a lower value. Set to 0.93 instead of 1.05

> 3. Auto-Exposure dark-spot sensitivity set to be a little higher.

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