70s Nordschleife for GTR2
Conversion by motorfx
Version : 1.0
Track-Infos :
70 NORDSCHLEIFE
1927-1983 also known as "The Mother"
Location: Eifel - Germany
Track Length: 22.834 km
Initially converted and reworked with the view to releasing it for rFactor release for CSGT group mod,
I had some help along the way from team members at CSGT, especially Gunnar333 who also provided
some models..
I spent many months on this and its still not fully finished, so still classing it as a beta Track. Closed some
holes, new forest and trees planted, lots fo planting most tree and bush textures provided by 6e66o lots
of other new textures, remapping of materials - all DDS for good framerates.
Some road areas will be felt through the wheel, where road as either broken up or cars have been
bottoming out - but after months of hard work and sitting on my hard drive. I did a bit more and thought
you might like to try it out ..
early credits...........
- Papyrus for the original track
- Kvako´s conversion
- Anyone else who previously worked
on this famous track
Features :
- GTL, GTR2 and Evo versions
- new AIW and rain reflections
- added startlights and pit lights
- some animated marshalls formats as present cameras are based on a set of Thorsten Reuter's
cameras for an rfactor track
known bugs in BETA 1 for GTR2 :
- when using the track in heavy rain, some of the trackside cameras show the spurious poly ...
GTl has some subtle differences, that show up in the differences in lighting, so made some improvements
to some materials, other areas and the way the track sections are modelled...
depending on the time of day you race, car shadows may appear on grass banks - one way to prevent this
is to alter settings for that area ..but it does mean reworking the model again, so I will look at later date..
but you should be able to still enjoy the ride !
updated it 1st July :
Thanks to Jan Kohl and Thorsten of USPITS along with my friend "Philrob" I have been able to add some
missing buildings, this was going to be a small patch but in the end I made some other changes replaced
the modern looking vans for tents and cars, other tweaks and the odd few fixes, some that did not show up
staright away. plus I added my treeshadows, in fact it now uses more shadows without any major hit on FPS
on my pc, (removed the earlier shadow versions), new aiw file, which should take into account most addon
mods, best results were with C-ERA , BMW M1 procar and GTL-GTR2 cars, a new GDB file not only with
corrected info and some road grip tweaks more animated marshals..
Alternative files :
..there is another ".trk" file included ( remove the .bak to use) for those who may wish to remove the Dynamic
TreeShadows if they do happen to experience any FPS issues. plus the original aiw ..
Note: There are two loose xsectors in the track folder, that can be removed without causing a problem,
but I thought there are possibly some racers that may find it useful to quickly get back to the start finish line
to start your timed lap, .. by turning right into the unused "NordKehre, section behind the pits..
it will give"cut warning" so will not count .. so you cant cheat..
cheers,
Ken (MotorFX)
Conversion by motorfx
Version : 1.0
Track-Infos :
70 NORDSCHLEIFE
1927-1983 also known as "The Mother"
Location: Eifel - Germany
Track Length: 22.834 km
Initially converted and reworked with the view to releasing it for rFactor release for CSGT group mod,
I had some help along the way from team members at CSGT, especially Gunnar333 who also provided
some models..
I spent many months on this and its still not fully finished, so still classing it as a beta Track. Closed some
holes, new forest and trees planted, lots fo planting most tree and bush textures provided by 6e66o lots
of other new textures, remapping of materials - all DDS for good framerates.
Some road areas will be felt through the wheel, where road as either broken up or cars have been
bottoming out - but after months of hard work and sitting on my hard drive. I did a bit more and thought
you might like to try it out ..
early credits...........
- Papyrus for the original track
- Kvako´s conversion
- Anyone else who previously worked
on this famous track
Features :
- GTL, GTR2 and Evo versions
- new AIW and rain reflections
- added startlights and pit lights
- some animated marshalls formats as present cameras are based on a set of Thorsten Reuter's
cameras for an rfactor track
known bugs in BETA 1 for GTR2 :
- when using the track in heavy rain, some of the trackside cameras show the spurious poly ...
GTl has some subtle differences, that show up in the differences in lighting, so made some improvements
to some materials, other areas and the way the track sections are modelled...
depending on the time of day you race, car shadows may appear on grass banks - one way to prevent this
is to alter settings for that area ..but it does mean reworking the model again, so I will look at later date..
but you should be able to still enjoy the ride !
updated it 1st July :
Thanks to Jan Kohl and Thorsten of USPITS along with my friend "Philrob" I have been able to add some
missing buildings, this was going to be a small patch but in the end I made some other changes replaced
the modern looking vans for tents and cars, other tweaks and the odd few fixes, some that did not show up
staright away. plus I added my treeshadows, in fact it now uses more shadows without any major hit on FPS
on my pc, (removed the earlier shadow versions), new aiw file, which should take into account most addon
mods, best results were with C-ERA , BMW M1 procar and GTL-GTR2 cars, a new GDB file not only with
corrected info and some road grip tweaks more animated marshals..
Alternative files :
..there is another ".trk" file included ( remove the .bak to use) for those who may wish to remove the Dynamic
TreeShadows if they do happen to experience any FPS issues. plus the original aiw ..
Note: There are two loose xsectors in the track folder, that can be removed without causing a problem,
but I thought there are possibly some racers that may find it useful to quickly get back to the start finish line
to start your timed lap, .. by turning right into the unused "NordKehre, section behind the pits..
it will give"cut warning" so will not count .. so you cant cheat..
cheers,
Ken (MotorFX)