70 Nordschleife by motorfx

70 Nordschleife by motorfx 1.0

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70 Nordschleife V1.0 by motorfx for WSC 1970

"70 NORDSCHLEIFE also called " The Mother"
Location: Eifel - Germany
Track Length: 22.834 km
Initially converted and reworked with the view to an rfactor release for CSGT group mod, but it was put on hold. I had spent many months on this and its still not fully finished, so still classing it as a sort of beta Track. I had some help along the way from team members at CSGT, especially Gunnar333 who also provided some models and extra historical objects, the new paddock. I added a lot of dynamic shadows, if you have low fps running the track, you can cut out the section for these " treeshadows" marked in the scn file.. below the startlights section.
Since starting the work back in xmas of 07 new forest and trees has been planted, in fact lots of planting, a lot of the tree and bush textures were provided by 6e66o. I made lots of other textures, spent hours remapping of materials, other odd models. so after months of hard work and it sitting on my hard drive. I did carry on and do quite a bit more and thought you might like to try it out. Some road areas are made to be felt through the wheel, where road has either broken up or cars have been bottoming out :) but you should be able to still enjoy the ride !

The AIW included is different from other released versions of this track and dedicated to rfactor and mainly done for use with saloons and CSGT, so it may drive differently using some open wheelers. It has startlights and pit lights, instead of the period flag men, because they can be seen better . the grid is formed based on historical info.

Some small known bugs that may show up?
some areas the trackside cameras may show the spurious poly.flickering with headlights use. so dont recommend watching replays of the late hours and also depending in on the hour of the days sun angles, the odd shadow may appear to flicker in a few areas, depnding on the Cars you are drivng and time of day.

Installation:
.As this was started for and on behalf of the CSGT mod, when you extract the rar copy the CSGT folder into your locations folder and 70 Nordschleife will be found under CSGT in track selection Installation menu. if you have other tracks from CSGT mod release, it uses the same path to work in rFactor but only overwrites the top CSGT folder..
70 NORDSCHLEIFE
other early credits...........
- Papyrus for the original track
- Kvako´s conversion for EA´s F1 series
- Anyone else who previously worked
on this famous track
LOD is provided by Gunnar 333
have fun ....

vers 1.00
since releasing earlier versions, I was offered to use some extras by Jan Kohl and Thorsten of THE USPITS from their Nordschleife70 for Nascar2003... while working on it I also heard from Gunnar333 of CSGT, who had also been working towards enhancing and finishing the "the Mother70" this was the folder name we were updating over at CSGT ... he kindly offered me the use of that extra work to use on this version, so I was able to add the historically correct paddock and along with other area changes to some sections, add some extra models, all that remained was the task of creating the AIW file to use this sunken paddock which was not only on the opposite side of the track and so close to the pits, in keeping with accuracy it has a narrow sharp uphill tunnel and
you may find one type of mods car model has some difficulty, but rather than leave it out thinking of the tradtion of CSGT group who like to give you the experience of how it was in this 70s era :)
this AIW file is exclusive to this track version, it wont work on the other versions I released,

I have mentioned earlier how some mods tested not only have different cameras but behave differently using the one aiw file, so to help I have added some trackconfig.ini files( Aiw learning) so you can drop them in their respective mod folder for CSGT 917s, the GP79 league, and the F171 beta folder... they do give better races with these and I recommend making them for other mods that may not behave as expected :)

Have fun ..

Ken H (motorfx)"

Credits to VirtualR for the Article and Images
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