Resource icon

3D Trees for Brands Hatch with TreeFX 1.5

Login or Register an account to download this content
I spent a good amount of time trying to make good looking trees while maintaining good performance. Not sure of the "good looking" part but at least performance is better :)
What do you think ? I would be grateful for your opinion.
  • Like
Reactions: Papifix
This update includes new trees I made with TreeIt (thanks to tcfshcrw). I also adjusted tree count and LOD to increase performance.

I reduced tree density and LoD for far-off trees.
I also changed the tree models for more diversity.
What do you think?

Update 1.1 : now using a single 3D tree model for the whole track seems to improve performance. What do you think?
  • Like
Reactions: FS4A
Sorry for the botched release of version 1.0 (missing 3D tree file and wrong param in ext_config.ini : no tree ingame). Many thanks to those who pointed it out.
I'll try to be more cautious next times.
Hello!
This update changes 3D tree models and adds treelines for a total of 10 239 3D trees on the track. 3D tree position and height data is generated by my program based on original tree / treeline data.

Thanks in advance for your feedback!


Like it? Visit my Patreon page to see my other releases!
  • Like
Reactions: Albertari
Reworked :
- Less planted trees
- "hovering" generated trees removed
- LOD adjust

Attachments

  • Assetto Corsa Screenshot 2023.04.20 - 09.59.29.87.jpg
    Assetto Corsa Screenshot 2023.04.20 - 09.59.29.87.jpg
    359.8 KB · Views: 124
  • Assetto Corsa Screenshot 2023.04.20 - 10.01.02.93.jpg
    Assetto Corsa Screenshot 2023.04.20 - 10.01.02.93.jpg
    308.5 KB · Views: 115

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top