On picture you see a normals problem in old version....ok i also remap the pothole, because it was ugly.
Grass of street is now better adjusted to other grass......but not final.
big errors remapped and i would take the atmosphere, so i don´t remap so much as i did for my shadermask.
Semetin lives from the different track detail, my own shadermask ruined that.
....Texture and shadermask is only a little bit chanched, also gras should be a little bit darker and road little bit brighter (other specularmap).
Have fun!
....but it´s no finished yet, i see more work to do and much things to learn.
fixed mapping annomalies, but not 100% correct normals and shadermask, you may notice some strange places.
chanched normals and reworked textures
Here a updatet version, now it looks definitely sharper.
....the old looks a little bit strange, because i have chanched my race time, and there are a old "bumpmap" with only texture....i chanched this also in new version.