Note 23-Mar-2021: please read the description of the update and use the link from there.
The "Nsuka" ("Naruto Skyline") mod can provide more enjoyment with 2-way traffic (Trackday/Weekend) and races both ways and this is what you get with my update. Less sticking to the walls and no falling down into the brown. Pits increased to hold 18 opponents and race grids created to match that.
New lines for less corner-cutting and overall faster AI. The robots and the track collider objects are heavy on the CPU so decrease the number of opponents if necessary.
Due to the narrowness of many parts of the course collisions are very frequent. Use of "AI flood" helps to decrease the CPU load a bit. You can enjoy the traffic that way even with 5-6 AI`s. I made all I could to do for a working pitlane without moving the location.
After adding this content you still have the "Nsuka_Eastlong" layout for faster loading without AI (multiplayer). To remove the roadblock edit "..\AssettoCorsa\content\tracks\Nsuka\models_nsuka_eastlong.ini" and delete the paragraph for "[MODEL_5]"
You can have 38 loading slots for multiplayer by editing "..\AssettoCorsa\content\tracks\Nsuka\ui\nsuka_eastlong\ui_track.json"
Install: extract all from "Nsuka 2way + races + physics fixes.7z" into "..\AssettoCorsa\content\tracks\Nsuka\" and overwrite the old files. If in doubt, make backups by moving aside the old "nsuka.kn5" and "nsuka_base.kn5" . Without file replacing the new layouts won`t work.
Move "nsuka_lamps.kn5" and "nsuka.ini" from "-- config and lighting --" to "..\AssettoCorsa\extension\config\tracks\loaded\". The config for materials and lighting is merged LeBluem and mine from the texture fix. It loads the lamps model and contains fixes for materials as well as config for lighting.
The previous fix for terrain colors is recommended. Only the config file from it is now obsolete.
Ownership: all track models, objects, materials, configs and everything from the original belongs to the authors. I`m not hijacking this mod by making public my work. The dates of release are enough proof for anyone.
Some real life footage of the place.
Tip: choose for yourself one not-so-fast car and observe the opponents being nasty SOB`s frequently brake-checking you in the narrow places and then disappearing fast only to repeat that tease when you catch up. Being brave in the corners shows them who`s boss.
Happy driving!
The "Nsuka" ("Naruto Skyline") mod can provide more enjoyment with 2-way traffic (Trackday/Weekend) and races both ways and this is what you get with my update. Less sticking to the walls and no falling down into the brown. Pits increased to hold 18 opponents and race grids created to match that.
New lines for less corner-cutting and overall faster AI. The robots and the track collider objects are heavy on the CPU so decrease the number of opponents if necessary.
Due to the narrowness of many parts of the course collisions are very frequent. Use of "AI flood" helps to decrease the CPU load a bit. You can enjoy the traffic that way even with 5-6 AI`s. I made all I could to do for a working pitlane without moving the location.
After adding this content you still have the "Nsuka_Eastlong" layout for faster loading without AI (multiplayer). To remove the roadblock edit "..\AssettoCorsa\content\tracks\Nsuka\models_nsuka_eastlong.ini" and delete the paragraph for "[MODEL_5]"
You can have 38 loading slots for multiplayer by editing "..\AssettoCorsa\content\tracks\Nsuka\ui\nsuka_eastlong\ui_track.json"
Install: extract all from "Nsuka 2way + races + physics fixes.7z" into "..\AssettoCorsa\content\tracks\Nsuka\" and overwrite the old files. If in doubt, make backups by moving aside the old "nsuka.kn5" and "nsuka_base.kn5" . Without file replacing the new layouts won`t work.
Move "nsuka_lamps.kn5" and "nsuka.ini" from "-- config and lighting --" to "..\AssettoCorsa\extension\config\tracks\loaded\". The config for materials and lighting is merged LeBluem and mine from the texture fix. It loads the lamps model and contains fixes for materials as well as config for lighting.
The previous fix for terrain colors is recommended. Only the config file from it is now obsolete.
Ownership: all track models, objects, materials, configs and everything from the original belongs to the authors. I`m not hijacking this mod by making public my work. The dates of release are enough proof for anyone.
Some real life footage of the place.
Tip: choose for yourself one not-so-fast car and observe the opponents being nasty SOB`s frequently brake-checking you in the narrow places and then disappearing fast only to repeat that tease when you catch up. Being brave in the corners shows them who`s boss.
Happy driving!