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2-way Traffic Layout for "Feldbergring" 2019-09-16

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After renaming the physics-line in the .ini, the layout itselfworks fine and AI behaves very well...but the F3-camera doesn't follow the car and doesn't switch. And yes, i DID read the last comment and your response to it, but i've seen several other maps, where the F3-cam is working with 2way-traffic...so there MUST be a fix to that...still a very neat addition to FATalfie's track :-)
Thank u for that experience. Really fun with CSP AI Flood. I think, I have to tweak some values there to avoid car packs.
My question is, why the track cameras are on the wrong posiitions? Is there a way to fix that?
alekabul
alekabul
I uploaded some F3 camera add-ons after I found an easy way of making them.

https://www.racedepartment.com/downloads/f3-cams-for-traffic-layouts.31471/

In those there is some flickering and seemingly random switching between cameras - can't be avoided because the F3 view follows the position of the center if gravity of the selected car and it switches direction according to what lane is closest. In 2-way inevitably there is alternating between the lanes. The least flicker is seen when F3 follows a car with AI. So try to select AI car for the track side camera views in replay and from the pits.
big thanks
I really enjoy the race rack. really fun. But the 2 way track is still falling through the map. even with physics*.kn5. Any ideas why, like is genuinely physics* or is the star a number
alekabul
alekabul
The asterisk is to represent either "4" or "3". Look for the "physics3.kn5" or "physics4.kn5" in the track`s folder and edit the model***.ini as necessary.
Cheers!
This is cool, but i have a problem with it. When i load a track day with 35 AI all the cars just fall into infinite making it unplayable. Help
alekabul
alekabul
Thank you for the cool grade. Look in the support tab where I already explained that special attention have to be payed to the version of "physics*.kn5" as you may have the more recent track. It will work as long as you edit the "models_feldberg_2ways.ini" with the right version that you have. Read the description once again carefully.
Cheers!
Good job. Thanks for sharing
Pretty cool. Love me some traffic layouts. I just think you should have limited the AI tracklimits to one lane only to avoid them from overtaking and crashing into each other. Ideally they'd be smart enough to overtake AND avoid crashes, but let's face it, that'll never happen, so i think i'd prefer them to just stay on one lane.
alekabul
alekabul
Glad you liked it. One lane would be worse when you add opponents with different cars - they are just gonna drive in pack behind the slowest and that`s no fun. In my country traffic sometimes late at night looks exactly like in this layout : )
Limiting the speed should do what you described - no overtaking and accidents.
Have fun!

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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