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2-way traffic for "Highlands Drift" 2019-09-27

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Well, "Halo Alba"!
I couldn`t stand the temptation of modifying the "Highlands" a bit. The additional layout of "Drift" here is for use in "Trackday" / "Weekend".
CM.jpg
AI`s are a bit confused - just arrived from the mainland Europe and are driving on the right side. You - any way you want (and can), avoiding collisions while stylishly sliding doors first. Or try lapping the AI`s without cheating on yourself. There is no speed limit or hints and the robots driving is "full commando".

Installation: extract all from "2-way traffic for Highlands Drift.7z" into your "..\AssettoCorsa\content\tracks\ks_highlands\" folder and confirm when prompted. This only adds one more layout without changing other parts of the track.

Assuming you already got the good 2-way (left/right) for the long layout you may want to use the "pit_lane.ai" file from my "..\layout_drift_traffic\ai\" folder to correct the problem on "..\layout_int_traf_right\ai\" as the cars there don`t exit the pits properly. Just copy my file to replace the other "pit_lane.ai".

pit_lane.jpg


After that the "Highlands + Right Lane Traffic" will work flawlessly in trackday / weekend.

If you want to impose a max speed limit it can be done by adding a "ai_hints.ini" file in "..\layout_drift_traffic\data\" folder. Example for slowing down before the U-turns:
AI hints.jpg

The full length of the track measured from the start line is "START=0.001" and "END=0.999". Value is in kph.

PS. If you add some more definitions to the config for CSP (in "..\AssettoCorsa\extension\config\tracks\loaded\"

[MODEL_REPLACEMENT_0]
HIDE=Barriers? , Jersey? , Cartelli? , gazebos? , cesso? , Marshall? , Cylinder224 , block?
Screenshot_ks_mazda_mx5_nd_club_ks_highlands_29-10-119-19-40-39.jpg
Screenshot_ks_mazda_mx5_nd_club_ks_highlands_29-10-119-19-50-49.jpg

The visual barriers and some more racing stuff is gone. If you feel like going for an offroad trip use this. Works on all layouts. Make a backup of old "8.kn5" before overwriting.
Other thing I`ve noticed is if the stFlow shader is installed the water in the lake is moving.

Happy driving!
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Very nice. Thank you. It works without any problem for me. By the way: Have you consideered making a 2-way-traffic-version for Okutama Grand Circuit? (GRID conversion)
alekabul
alekabul
Thanks for the feedback! I like Okutama too and just uploaded the 2--way for it.
Have fun!

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