This is the beta version of my new 1JZ Soundmod project I want to work on this year. Here is a preview video:
It is based on sound samples extracted from the following 2 videos:
The car in my preview video is the Toyota Soarer from worlddrifttour.com
Here is a guide to make a 1JZ version of the Soarer mod:
The installation is a bit more complex than usual, you need:
Assetto Corsa Car Tuner https://www.racedepartment.com/downlo...
You have to create a new tune of the WDTS Toyota Soarer, which you call 1JZ-GTE. The new folder under assettocorsa \ content \ cars \ should be named wdts_toyota_soarer_1JZ-GTE in it you copy all files from the download link
My sound mod needs latest custom shader patch.
If you want to use the mod for another vehicle, please copy the data and extension folder, if the mod already has an extensions folder, just copy the content from one ini to the other. Uses the Content Manager to transfer the sound from one mod to the other.
Full 1JZ Fmod Project for editing and learning:
Download
Next Steps: integrate the Rev Limiter in the engine sound event (because the limiter event implementation sounds a bit artifical)
Feedback is welcome. But I mostly only answer on Youtube, so if you write me here or Discord, you might not get an answer, sorry.
It is based on sound samples extracted from the following 2 videos:
The car in my preview video is the Toyota Soarer from worlddrifttour.com
Here is a guide to make a 1JZ version of the Soarer mod:
The installation is a bit more complex than usual, you need:
Assetto Corsa Car Tuner https://www.racedepartment.com/downlo...
You have to create a new tune of the WDTS Toyota Soarer, which you call 1JZ-GTE. The new folder under assettocorsa \ content \ cars \ should be named wdts_toyota_soarer_1JZ-GTE in it you copy all files from the download link
My sound mod needs latest custom shader patch.
If you want to use the mod for another vehicle, please copy the data and extension folder, if the mod already has an extensions folder, just copy the content from one ini to the other. Uses the Content Manager to transfer the sound from one mod to the other.
Full 1JZ Fmod Project for editing and learning:
Download
Next Steps: integrate the Rev Limiter in the engine sound event (because the limiter event implementation sounds a bit artifical)
Feedback is welcome. But I mostly only answer on Youtube, so if you write me here or Discord, you might not get an answer, sorry.