Introduction
It happened again. I intended to build a quick mod similar to my E46 so I had a nice open top vintage car to cruise around some free roam circuits, and I ended up spending 3 weeks building it instead. Here is the result.
This is a 1959 Chevrolet Corvette, the first generation chassis commonly referred to as C1. The 1959 reprises the 1958 facelift, but with slightly less chrome trim. Like most generation Corvettes, this was about the fastest car you could buy on a working man's budget, with 275 rated horsepower and weighing only slightly over 3000 lb, at a time when the typical American car was 19 feet long and weighed several tons. Due to the availability of data, this mod has roughly 300 wheel horsepower, the extra being gained via a racier cam, valve springs, and carburetor tune-up, allowing the redline to be raised 700 rpm.
The mod comes with many factory paint options as well as several racing liveries @glasshouse generously provided. If you have the Custom Shaders Patch installed, a few extra goodies are applied on the racing liveries - the license plate and rear facing spears are removed, and the chrome hubcaps are also absent.
Word of caution - this is 1950s technology. At its top speed of 130mph, the rear end has significant aero lift, the car is quite softly sprung, the tires are rubber balloons... in total the handling gets oversteery for the worse at this speed. What I'm saying is, if you try to drive the Fuchsröhre at wide open throttle, you will not survive to the top of the next hill.
Installation
Extract the content folder from the zip file to your root AC folder. As the car comes with a custom driver not wearing a helmet, this is necessary unless you happen to have already installed another mod using this same driver.
This will create content/cars/oneweek_corvette_c1/ and content/driver/driver_fedora.kn5.
Making Your Own Skins
The car's extension/ext_config.ini controls which of the extra features are applied on a per-skin basis. Adding new skins to the list is a matter of typing the folder name 4 to 5 times. If you intend to upload skins, you should make a copy of this ini inside the skin folder, that only has SKINS=your_skin_name.
You'll also have to edit these lines
INSERT=corvette_c1_steelwheels.kn5
to read INSERT=../../extension/corvette_c1_steelwheels.kn5 and so forth for it to work correctly from the skin folder.
Credits
- Stereo: model, textures, physics
- mclarenf1papa: tires used with permission
- glasshouse: 1960 era-appropriate racing liveries
- Gary Paterson: driver position and animations
Etc.
This is built with an intentionally reduced feature set to allow the low production time. It's meant to be seen in motion, not stared at in showroom closeups. That means it's a relatively low poly model, and showroom features are not present - doors don't open. There are two LODs, the high LOD @ 50000 triangles, and the low LOD @ 700 triangles. Essentially this is similar to a LOD B and LOD D on a full-featured car. As such, I will be dealing only with bug reports related to problems experienced while driving.
It happened again. I intended to build a quick mod similar to my E46 so I had a nice open top vintage car to cruise around some free roam circuits, and I ended up spending 3 weeks building it instead. Here is the result.
This is a 1959 Chevrolet Corvette, the first generation chassis commonly referred to as C1. The 1959 reprises the 1958 facelift, but with slightly less chrome trim. Like most generation Corvettes, this was about the fastest car you could buy on a working man's budget, with 275 rated horsepower and weighing only slightly over 3000 lb, at a time when the typical American car was 19 feet long and weighed several tons. Due to the availability of data, this mod has roughly 300 wheel horsepower, the extra being gained via a racier cam, valve springs, and carburetor tune-up, allowing the redline to be raised 700 rpm.
The mod comes with many factory paint options as well as several racing liveries @glasshouse generously provided. If you have the Custom Shaders Patch installed, a few extra goodies are applied on the racing liveries - the license plate and rear facing spears are removed, and the chrome hubcaps are also absent.
Word of caution - this is 1950s technology. At its top speed of 130mph, the rear end has significant aero lift, the car is quite softly sprung, the tires are rubber balloons... in total the handling gets oversteery for the worse at this speed. What I'm saying is, if you try to drive the Fuchsröhre at wide open throttle, you will not survive to the top of the next hill.
Installation
Extract the content folder from the zip file to your root AC folder. As the car comes with a custom driver not wearing a helmet, this is necessary unless you happen to have already installed another mod using this same driver.
This will create content/cars/oneweek_corvette_c1/ and content/driver/driver_fedora.kn5.
Making Your Own Skins
The car's extension/ext_config.ini controls which of the extra features are applied on a per-skin basis. Adding new skins to the list is a matter of typing the folder name 4 to 5 times. If you intend to upload skins, you should make a copy of this ini inside the skin folder, that only has SKINS=your_skin_name.
You'll also have to edit these lines
INSERT=corvette_c1_steelwheels.kn5
to read INSERT=../../extension/corvette_c1_steelwheels.kn5 and so forth for it to work correctly from the skin folder.
Credits
- Stereo: model, textures, physics
- mclarenf1papa: tires used with permission
- glasshouse: 1960 era-appropriate racing liveries
- Gary Paterson: driver position and animations
Etc.
This is built with an intentionally reduced feature set to allow the low production time. It's meant to be seen in motion, not stared at in showroom closeups. That means it's a relatively low poly model, and showroom features are not present - doors don't open. There are two LODs, the high LOD @ 50000 triangles, and the low LOD @ 700 triangles. Essentially this is similar to a LOD B and LOD D on a full-featured car. As such, I will be dealing only with bug reports related to problems experienced while driving.