1934 Maserati 8CM Grand Prix

1934 Maserati 8CM Grand Prix v1.20

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Premium
I absolutely love it.
Another great mod from the Interwar period at Historic Sim Studios (HSS). The looks are great, the feeling is amazing and the sound is music.

We race the HSS mods online the the Official discord channel, and the 1934 Season with all 5 historical accurate cars will start soon. Rookies are not only allowed but helped. Feel free to join via HSS discord.
Absolutely love it! Thx so much also for the continuing work on this jewel. Aren't the "very oldtimers" just amazing!? I do think so. :-)
Good! Since I haven't driven an original IRL I'll refrain from commenting physics with any authority or detail. In general, comparing to other HQ mods of the era, quite easy to drive. The update might have helped in sensing the CG, but that that's just a "feeling". Though I did drive it first before checking what was updated. The missing star is for visual fidelity of the cockpit, but that's quite secondary though important for some. Among my favourites!
Awesome work on this fun to drive vintage car! Thanks for your hard work!
Much improved after the physics update. Impressed that the physics person asked us for feedback on our Discord forum and reacted accordingly.

Car is now great to drive and should join our regular rotation of racing cars.

With a more accurate sound FX bank, this car would get the full brace of 5 stars.

Side note. I'm quite amazed at the easy 5 stars that other Overracetakedepartment members throw around like cheap candy.
FFB is nicely detailed and thanks for the efforts to keep adding more goodness.
Excellent work, it would be nice to have another car from that season so as not to have single-brand races, question does anyone know if skins have been made in addition to those of the original model?
Historic Sim Studios LLC
Historic Sim Studios LLC
Currently our four other 1934 cars are available for our supporters to test, with the Alfa Romeo P3 nearing a free public release within the next couple of months.
Very good car. The model looks great and th physics feel very intuitive. The only issue I see is the AI. They seem to have severe problems with acceleration and topspeed. While some problems with more unconventional cars are to be expected, the AI doesn't even seem to be able to get past 200 kph, making AI races pretty trivial. I tested ths at several tracks, both mods and vanilla, with and withou CSP AI at 100% strength with every aggression level. This is really the only issue, if that gets fixed, I will give it 5 stars.
I'm going to give this a solid 4/5. The physics feel great and I couldn't ask for much more. Visually the model is basically perfect. The two things that drop the score to 4 I would say are the sounds, which are a little low quality (I know how hard it is to get accurate sound samples without access to the real car) and the mirror, which is stretched/squashed on my system. Using v1.01.
what an amazing race car. Not nearly as difficult to drive as the auto union type A.
Thanking you for the excellent work you do, I ask just one question, will there also be auto union and alfa romeo P3 1934 to compete on line with this model?
Thank you for your kind reply.
Premium
hello
beautifull 3D model
easy to drive ( poor brakes ( it's normal ) )
thank you
The physics are good, but the performances seem too high. A 8CM finished third at Goodwood in 1.40 and I did a lap in 1.34 (it can beat your Ferrari 500 F2)
Historic Sim Studios LLC
Historic Sim Studios LLC
The Ferrari 500 F2 had a 2L engine that produced 185hp, this car had a 3L engine that produced 240hp. We are also using specifications from late in the 1934 season, so that it has a best chance against the other 1934 GP cars (the Mercedes W25's engine produced over 300hp). I don't entirely BOP our cars, but I do tend to choose the fastest cars from early specifications in a season, and slower cars from later specifications in a season. Sometimes we don't have the option and its difficult to find information, but with the 1934 pack we have been fortunate to have plenty of sources.

Track conditions also play a major factor, we recommend always using "Old" or "Dusty" settings for track grip.

Drivers in the 1930s (and throughout vintage racing) had to baby their cars, taking care to be easy on them when racing so they did not break, we don't have to worry about that too much (although some updates are planned for all the HSS cars using Lua code to add never before seen features in AC to HSS cars).

Finally, we can push without fear in a simulator, if we make a mistake we don't die. That is another factor that often limited drivers to driving at 80%, or even sometimes less, of a car's potential.

All of these are factors for performance that we have carefully examined during development and testing of this car.
Premium
A beautiful vintage racer, though might be a tad underweight; the 750 kg formula is based on dry weight; not factoring in driver, fuel, coolant, lubrication, or even tyres & the air in them.

Gary Paterson, maker of the Auto Union Type C mod on RaceDepartment has a book which lists both the dry and race-ready masses of many cars of this era in Hundredweights, so I suspect he might be able to confirm things.
Long time supporter of HSS, love that people are going to get a glimpse of how good the 30's GP cars are from you guys!

What do you think about subscription models in simracing?

  • It's fine

  • It's fine for hardware

  • It's fine for software

  • I don't like it

  • I don't like it for hardware

  • I don't like it for software

  • Other, please comment


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